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Breaking point arma 3
Breaking point arma 3












They often wear toned down military apparel and civilian clothing and should be easy to spot as to not frighten unaware players. These AI will assume every player is friendly unless they are given reason to think otherwise.

  • Fighting for survival as most of us are These AI do not wish to start unneccessary confilict as they intend on living as much as any player.
  • Server owners even have the option of creating their own map markers for static AI to patrol, fortify, ambush and other tactical approaches. This includes weapons, uniforms, vests, headgear, cars, helicopters and much more. CustomizingĪlmost every setting you can think of is available to be customized to each server owners liking. Bandit AI will always be hostile to players regardless of player rating. Below the threshold friendly AI will consider the player hostile and fire on sight. Above the threshold the friendly AI will not attack players. BehaviourĪI hostility is based on player rating and AI will change their behaviour depending on a players rating level.

    breaking point arma 3 breaking point arma 3

    This approach provides a simulated pvp/pve environment that changes depending on how players react to the AI.

    breaking point arma 3

    Unlike other AI systems Sarge AI designates two factions as friendly and only one faction as hostile. This is an AI system that is intended to simulate real players roaming the map, scavenging, looting and engaging in combat.














    Breaking point arma 3